![]() And with this said, after interviewing the developer of the CyberPad plugin for ePSXe and the owner of FGC Arcadia, the interview with Dumian has finally got here!ĭumian is the founder and owner of Honmaru, a Polish FGC-dedicated site and community, which not only had quite an important footprint in its native country through several Tekken and other game tournaments, but also was one of the earliest instances of netplay and emulation usage while the CyberPad PSX plugin made in 2001 would be predated by Nesticle and ZSNES in age, Honmaru would be one of the earliest known communities with surviving material to have thrived with online emulation. But the most important thing that gives emulators online feature a purpose, are the communities. Of course, online is only possible if emulators have a netplay function, which is given to the emulator developers, either trying to develop their own way, or implementing a pre-made base. While the netplay implementations were brought through either emulator-designed methods (ZSNES, Dolphin, Slippi), an middleware implementation (GGPO and Kaillera), or an method external to the emulator (Parsec), as well as tricks varying to make it work better, like Hamachi and the Frame over Delay Input approach for NullDC in recent times. Now, while that’s the general gist of the planned topic, that would be split in three factors: The emulator, the netcode/netplay method (which could be brought down to a few as some shared these), and the communities. ![]() ![]() One of the ideas I wanted to work on for an article here was the History of Netplay in Emulation a topic which is fascinating to me not only because of how emulators took a big part in allowing certain games being played with others through the internet (unofficially), but also the way it made hundreds of communities have a way to enjoy their favorite games with others, cooperatively or competitively.
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